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Enchantment

Level: Pal 1

Components: V

Casting Time: Standard

Range: Close (25 + 5 per 2 caster levels)

Target: one creature

Duration: 1 minute per level

Saving Throw: Will negates

Spell Resistance: Yes

You attempt to compel a creature into a duel.

One creature that you can see within range must make a Will saving throw. On a failed save, the creature is drawn to you, compelled by your divine demand. For the duration, it has -4 on attack rolls against creatures other than you, and must make a Will saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw, this spell doesn’t restrict the target’s movement for that turn.

The spell ends if you attack any other creature, if you cast a spell that targets a hostile creature other than the target, if a creature friendly to you damages the target or casts a harmful spell on it, or if you end your turn more than 30 feet away from the target.

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