As in Player's Handbook I/the SRD, except:
- A wizard specializing in Divination must choose two banned schools, as with every other school specialization, instead of one. Wizards still may not ban Divination.
- A sorcerer gains Eschew Materials as a bonus feat at level 1.
- Wizards and sorcerers may begin play with a familiar without having to pay the 100gp cost. Acquiring a familiar after play begins, replacing a familiar, or acquiring a familiar through the Obtain Familiar feat (Complete Arcane) still costs 100gp.
- Any prestige class level that advances wizard or sorcerer spellcasting also advances familiar abilities as if it were a level of wizard or sorcerer.