Level: Ur-Priest 7, Paladin of Freedom 4
Components: V, S
Casting Time: 1 standard action
Range: 40 ft.
Target: divine spellcasters in a 40-ft.-radius spread centered on you
Saving Throw: None or Will negates; see text
Spell Resistance: Yes
Any creature capable of casting divine spells (or which have spell-like abilities that mimic divine spells) within the area of a true blasphemy spell suffers the following ill effects.
|Equal to caster level||Dazed|
|Up to caster level -1||Weakened, dazed|
|Up to caster level -5||Paralyzed, weakened, dazed|
|Up to caster level -10||Killed, paralyzed, weakened, dazed|
The effects are cumulative and concurrent. No saving throw is allowed against these effects.
- Dazed - The creature can take no actions for 1 round, though it defends itself normally.
- Weakened - The creature’s Strength score decreases by 2d6 points for 2d4 rounds.
- Paralyzed - The creature is paralyzed and helpless for 1d10 minutes.
- Killed - Living creatures die. Undead creatures are destroyed.
Furthermore, if you are on your home plane when you cast this spell, extraplanar divine spellcasters within the area are instantly banished back to their home planes. Creatures so banished cannot return for at least 24 hours. This effect takes place regardless of whether the creatures hear the true blasphemy. The banishment effect allows a Will save (at a -4 penalty) to negate.
Ur-priests and creatures whose Hit Dice exceed your caster level are unaffected by righteous blasphemy.